![]() Pointing your character to walk across a frozen lake, and watching as the game automatically takes care of the slippery surface, doesn’t feel nearly as engaging as it does to directly control their movement and slide your way across the tundra. With players controlling their character’s movement by pointing and clicking around the map, the game’s auto-pathing takes over to compensate for the icy ground beneath them. "Diablo Immortal is probably the most ambitious Diablo game" Rod Fergusson Platformers like Mario, Kirby and Rayman have had players sliding across slippery surfaces for decades, but Cheng says Diablo’s traditional, indirect control scheme made the feature tricky to implement. It’s a simple concept and one that may not strike you as particularly challenging to implement. “There was one monster affix that we wanted to do at the time, but we didn't, which was Icy Ground – the idea that you're kind of skating around.”
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